Illustrator's Depth: 3D Variations Using Multiscale and Sparse Point-Voxel Diffusion

1Inria, 2Université Côte d'Azur, 3City University of Hong Kong, 4Adobe Research, 5École polytechnique
CVPR 2026
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Abstract

We introduce Illustrator’s Depth, a novel definition of depth that addresses a key challenge in digital content creation: decomposing flat images into editable, ordered layers. Inspired by an artist’s compositional process, illustrator’s depth infers a layer index for each pixel, forming an interpretable image decomposition through a discrete, globally consistent ordering of elements optimized for editability. We also propose and train a neural network using a curated dataset of layered vector graphics to predict layering directly from raster inputs. Our layer index inference unlocks a range of powerful downstream applications. In particular, it significantly outperforms state-of-the-art baselines for image vectorization while also enabling high-fidelity text-to-vector-graphics generation, automatic 3D relief generation from 2D images, and intuitive depth-aware editing. By reframing depth from a physical quantity to a creative abstraction, illustrator's depth prediction offers a new foundation for editable image decomposition.

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Compared to related work, we produce more compact and faithful vector graphics.

Acknowledgements

This work was supported by the French government through the 3IA Cote d’Azur Investments in the project managed by the National Research Agency (ANR-23-IACL-0001), Ansys, and a Choose France Inria chair.